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"I wish you WOULD come," said Anne, recovering herself somewhat. "We're such near neighbors we ought to be friends. That is the sole fault of Four Winds--there aren't quite enough neighbors. Otherwise it is perfection."<p>Twelve A Dozen's cute twelve-faced character may seem like an odd choice of follow-up to Surgeon Simulator for Bossa Studios.</p><p>It's a game that takes place inside the microworld of a calculator. Levels are decorated in digital green and silhouette; it's a severe aesthetic, marked with gothic fences, spikes, and broken lightbulbs.</p><p>This world didn't always look as decrepit as this. It turns out that the ruler of this world inhabited by numbered denizens is, by decree, the current highest prime number.</p><p>A super computer at the heart of the world works endlessly to find the next highest prime number. Seeing that it's getting close to finding it - and therefore dethroning her - the current ruler destroys the computer so she can continue with her reign.</p><p>Mechanical parts scatter across the land, destroying homes and lives in the process. This is where you enter, as Twelve, a plucky lass from Dozenopolis.</p><p>She starts out by rescuing people caught in the debris, including her family. In doing so, she discovers something that seemingly no-one has before her: she can change her face number.</p><p>She learns this after using the powers of the operations that the computer has scattered: addition, multiply, divide, and so on. Yes, this means that the puzzles involve doing simple maths. Twelve A Dozen is, partly, an educational game.</p><p>It's this element that Bossa Studios co-founder Imre Jele tells me is, not only intrinsic to the game, but was the spark that caused it to exist.</p><p>"We wanted to create a game that was more than just entertainment. Maths is good for that - maths is poetry and maths is puzzles," Jele told me.</p><p>"But a lot of people hate maths. So the question was how can I make maths loveable and approachable?"</p><p>Jele didn't want to fall into the trap that many other educational games have, though. He didn't want the game to be boring, nor did he want it to work as a game without the educational aspect - as just an "educational theme".</p><p>This was solved by taking inspiration from Edwin A. Abbott's novel Flatland: A Romance of Many Dimensions. It's a story about a world inhabited entirely by 2D shapes. Hence, Twelve A Dozen is a narrative inside a world of numbers and maths.</p><p>Bossa also teamed up with Amplify, which specialises in creating educational software for teachers to use with students. It was necessary as Bossa has no experience in educational games.</p><p>As Jele put it: "Amplify provided the educational bit, while [Bossa] put in the creative side." I'm told that one of Bossa's creative achievements in Twelve A Dozen is the inventory.</p><p>The numbers and operations that you use to solve puzzles don't go into a bottomless pocket as with many adventure games. They follow Twelve, meaning that the resulting conga line is your inventory inventory. You can drag and drop these followers to use them.</p><p>Some of them, however, are tied to certain places or can only be used a limited number of times. Different numbers also have different powers: four gives strength, while a nine offers extra jump height.</p><p>You can also combine numbers to stack up powers. So, in this example, having 49 would make Twelve strong and extra springy.</p><p>The numbers in Twelve's face are used to represent different values in the game, too. Jele used the example of a bridge that needs to be crossed but has a limit on the weight it can hold.</p><p>In this case, the numbers on Twelve's face act as a measurement of weight that you'll need to reduce through maths sums.</p><p>These are all simple puzzles in the game, and Jele made it clear that they would become much more complex later on in the game. However, the target age of the game's design is 10 to 14 year olds, so it shouldn't go beyond that age group's capabilities.</p><p>Despite the targeted age range, Jele is keen to communicate that Twelve A Dozen is meant to be universally enjoyable. Part of this comes from the writing provided by Anna Pickard, who previously wrote browser-based game Glitch.</p><p>One of the ideas Pickard came up with inside Twelve A Dozen's world tickled Jele's penchant for puns. I'll admit myself that it's pretty clever.</p><p>There are zombies in the game (because of course there are) but they are zeroes. They carry around multiplication signs and use them to multiply other numbers by zero, thus making them zero (a zombie), too. A lovely maths-based spin on zombies, there.</p><p>Struck by the richness of the characters in Twelve A Dozen, I wondered whether Jele would ever consider creating toys based on the game, or otherwise expanding it to other multimedia.</p><p>"Ask me that in a month's time," he suggests.</p><p>Jele revealed that he asks for character designs at Bossa to be ample for turning into a plush toy or an animated series, perhaps. However, the likelihood of that transition happening depends on the popularity of the game.</p><p>The rule is no different for Twelve A Dozen. I got the same "depends on how popular it is" answer when asking about releasing the game on other platforms as well.</p><p>Currently, it's releasing for iPad on September 10th. However, if it proves popular, Twelve A Dozen could also be coming to iPhone and Android. It also works with controllers, so PC and console are further possibilities.</p><p>What is certain is that Twelve A Dozen will be supported with DLC further down the line, regardless of its popularity. In fact, expansions onto the game's story are already in the works.</p><p>For now, all you need to know is that Twelve A Dozen will be available for iPad on the 10th. It will cost you £2.99 / $4.99 and there will be no micro-transactions in sight.</p>
"`No,' says he, `I didn't dream it. But we won't talk of this again. You won't be so much my friend if you think much about it.'<p>Plague Inc The Cure is now available for iOS and Android devices. This update to the popular simulation game flips the script on its head and will see players looking to try and save the world from a deadly pandemic rather than trying to end it with one.</p><p>This newly added game mode was inspired by the spike in popularity Plague Inc saw earlier this year. The developers opted to make a reverse version of the game and teamed up with global health experts to bring some semblance of accuracy to the game as well.</p><p>It will see players hunting the disease by sending research teams across the globe in search of patient zero. They'll also need to track the spread of the outbreak, boost testing capacity and support local responses.</p><p>Naturally, players will need to try and control the outbreak as best they can. They'll have a variety of options to do so including contact tracing, lockdowns and border closures. Additionally, they'll need to encourage people to wash their hands and prepare hospitals for the increased volume of patients.</p>XCOM 2 Collection review: "Play it! If you can"<p>There's also a need to support the economy so players will need to use furlough schemes and other policies to ensure people comply with their quarantine measures. Finally, they'll need to develop a vaccine by researching, manufacturing and distributing it.</p><p>Discussing the expansion James Vaughn, founder of Ndemic Creations said: “Plague Inc: The Cure is an engaging and timely simulation which lets players explore the issues that humanity faces when trying to stop a global pandemic”</p>
<p>Kyle Laughlin, Disney’s Senior VP of Disney Consumer Products and Interactive Media, announced today that Disney is pairing up with four huge mobile development partners as a reset of sorts for the company’s games strategy, VentureBeat reports.</p><p>Disney will be working with mobile giants Gameloft (Sonic Runners Adventure), Glu (Kim Kardashian: Hollywood), Ludia (Battlestar Galactica: Squadrons), and PerBlue (Portal Quest). Each of these developers have worked on high-grossing mobile games in the past, and they’re each working on unannounced new games centered on Disney franchises.</p><p>This is the first talk of Disney games outside of Kingdom Hearts since the company shuttered its Disney Infinity toys-to-life franchise, along with its Marvel line of mobile games.</p><p>Laughlin, speaking at Casual Connect USA in Anaheim, California, sees the hard reset and new partnerships as a fresh start for their video games. It’s a big move, but Disney is prepared to take a few risks. Laughlin noted that Disney is interested in exploring new genres like RPGs or brawlers.</p><p>We want know what YOU think of this new initiative. Disney will be working with some seasoned pros, so these will at the very least be some games with a degree of polish to them. Could we be seeing new Kingdom Hearts mobile games in the future? Will we be getting a new mobile Star Wars RPG? This new partnership leaves Disney with a lot of ground to explore, so it will be interesting to see if they can properly move into the space this time around. </p>Ink would have seemed more black and damned here!
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CHAPTER 33The PUBG “gunplay,” as the developers have called it, is perfectly suitable to maximize fun on your mobile device. That’s because all the controls are customized in a very ergonomic design, whereas the variability in firearms just makes for a more enriching experience. Thanks to the PUBG attachment systems, you can fully personalize and edit the guns (and their specs) according to your needs. No more entering a battleground with a semi-developed weapon because this game has already gone out on a limb for you. Don’t forget to use this feature!
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<p>N3TWORK's Funk Pop! Blitz globally launched at the beginning of October for both iOS and Android, bringing another game to mobile based on the divisive series of collectables. Today they've announced a Back to the Future event.</p><p>This is to commemorate the 35th anniversary of the original film from the beloved series. You'll be able to hop into the DeLorean to help Marty McFly, Doc and Biff collect a plethora of rewards to celebrate all things Back to the Future.</p><p>The event will only be sticking around for a week but during this time you'll be able to meet Marty from the Wild West era, Marty again but with his hoverboard, Doc from 2015, Doc in his iconic scientific helmet and Biff Tannen.</p><p>You'll also be collecting Plutonium Fuel Cells by removing Plutonium Spills off the game board. If you're using the Pops! collected from the event, then the number of Plutonium Fuel Cells earned will be increased, so you'll want to make sure you've got them all.</p>Tales of the Neon Sea review - "Stunning but literally puzzling"<p>If you're unfamiliar with Funko Pop! Blitz, it's a match-3 puzzler that unsurprisingly features a plethora of the collectables from a variety of different franchises. The game frequently holds weekly events where you'll be able to collect new characters.</p>
Monopoly MOD APK allows up to 4 players can participate in one board match. After entering the game, every player got a business board on their screen. From this business board, one roller dice is provided with moving coins. Every player has got specially designed coins like a horse, lion and more designed. Choose the favorite designed coin for play. After choosing the specially designed coin, the player has set with the coin. Don’t forget your coin and until the end of the game. From the game start, the playing player arrived with a limited amount of money. So everyone goes to earn and grow the buildings. Start the match by rolling the dice. Which numbers have appeared indices, and your coin will move the distance.
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